A while ago I decided to remake Burning Planets’ counters as virtual models for 3D printing, and after making them, I sent them to my dear friend Capestranus to print. Yesterday he brought me the prototype print, and I’m super happy how it turned out! The new models are a bit bigger than the ones …
Tag: game
Development day 13 ~ Codename: Hellsand
Hello everyone, I’m here again in the thirteenth day of development of our sci-fi videogame, still without pictures to show, but with good news about the work! I’ve worked a lot, programming the core mechanics, and today I officially finished coding everything I could already code without further planning, so there are almost all core …
A new big project has started, a videogame!
This week it’s been very busy. The shed is almost done, we’re finishing the inside, then we’ll paint a second coat outside, but nothing interesting to see until the end I guess. Then it comes the Epic Swords project, but I haven’t been able to work on it this week, because between the time spent …
Endless 2D Terrain Generator
Since I haven’t programmed in a while, in the last few days I decided to do a fast programming exercise: a generator that can make on the fly an endless 2D terrain. I created it in Unreal Engine, and made it with 3D models instead of the usual 2D ones, so it’s in so-called 2.5D. …
Update 2 to Burning Planets’ free set
I’m very excited to bring you this new update to Burning Planets, because it’s been possible thanks to the support of a friend and volunteer! The rule book is now available in Russian too! The other updates and fixes are: Now planets and asteroids have an alternative version with space background, to match the colored …
Upgrade to Burning Planets’ free set
I’ve been suggested that Burning Planets shouldn’t have just plain white backgrounds, but instead environmental art. That’s absolutely, completely true, and indeed that was a planned feature for a physical set, if I will succeed in funding the physical version of the game. The reason why I didn’t put drawn backgrounds in the free set …
Developing Burning Planets in a physical game
Some of you have said that they’d prefer Burning Planets to be a physical game, and not need to be printed. The truth is, I developed a real version of the game before I created the free printable version you know! But for some reasons that I’m going to explain now, I preferred to create …
Burning Planets, a free game
After quite some work I’ve managed to finish my tabletop game, named Burning Planets. Burning Planets is a strategic war game with a space colonization setting, where the players fight using fleets of spaceships to get control of planets and, in the end, become the final conquerors of a planetary system. Developing the rules for …