About six months ago I finally decided to start making a solo project. Alas, of all the videogame projects I’ve worken on, none were actually finished, and I’m not talking just about Hellsand, Capestranus is still slowly working on it in his spare time, the only issue being his limited time to work on it, …
Tag: development
Spacesheep ~Episode 03 – Startram
Another Spacesheep episode is out! This time the Startram project is the topic!
Spacesheep ~Episode 02 – Artificial worlds
Another Spacesheep episode is out! This time O’Neill cylinders are the topic!
Spacesheep ~Episode 01 – The Kardashev scale
The second episode of Spacesheep is out! This time, thanks to the gained experience mostly, it’s come out better, there are no dead pauses in the animations, and since I’ve been able to animate much faster and smoother, it’s been possible to have the characters animated all the time continuously! Lately I’ve been experimenting quite …
Spacesheep ~Episode 00 – Service stations in space
Starting over this whole project as 3D in Blender took a while, because there were a LOT of things I had never done: for the ones that haven’t ever used it, using Blender is like walking blind in the minotaur’s maze, with endless rooms and cactii all over the place. Okay, I’m a bit dramatizing …
Spacesheep ~ The beginning
It all started as a commission for a cartoon series where astronomy was explained with sheeps. No further details, stylistic choices nor anything else was given. So, I had to make everything from scratch, and I started by finding a style for the sheeps! After sketching them, and drawing final models in a vector graphics …
Burning Planets: testing the 3D printable files!
A while ago I decided to remake Burning Planets’ counters as virtual models for 3D printing, and after making them, I sent them to my dear friend Capestranus to print. Yesterday he brought me the prototype print, and I’m super happy how it turned out! The new models are a bit bigger than the ones …
Update 2 to Burning Planets’ free set
I’m very excited to bring you this new update to Burning Planets, because it’s been possible thanks to the support of a friend and volunteer! The rule book is now available in Russian too! The other updates and fixes are: Now planets and asteroids have an alternative version with space background, to match the colored …
Upgrade to Burning Planets’ free set
I’ve been suggested that Burning Planets shouldn’t have just plain white backgrounds, but instead environmental art. That’s absolutely, completely true, and indeed that was a planned feature for a physical set, if I will succeed in funding the physical version of the game. The reason why I didn’t put drawn backgrounds in the free set …
Developing Burning Planets in a physical game
Some of you have said that they’d prefer Burning Planets to be a physical game, and not need to be printed. The truth is, I developed a real version of the game before I created the free printable version you know! But for some reasons that I’m going to explain now, I preferred to create …