Tag: development

Spacesheep ~Episode 01 – The Kardashev scale

The second episode of Spacesheep is out! This time, thanks to the gained experience mostly, it’s come out better, there are no dead pauses in the animations, and since I’ve been able to animate much faster and smoother, it’s been possible to have the characters animated all the time continuously! Lately I’ve been experimenting quite …

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Spacesheep ~ The beginning

It all started as a commission for a cartoon series where astronomy was explained with sheeps. No further details, stylistic choices nor anything else was given. So, I had to make everything from scratch, and I started by finding a style for the sheeps! After sketching them, and drawing final models in a vector graphics …

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Update 2 to Burning Planets’ free set

I’m very excited to bring you this new update to Burning Planets, because it’s been possible thanks to the support of a friend and volunteer! The rule book is now available in Russian too! The other updates and fixes are: Now planets and asteroids have an alternative version with space background, to match the colored …

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Upgrade to Burning Planets’ free set

I’ve been suggested that Burning Planets shouldn’t have just plain white backgrounds, but instead environmental art. That’s absolutely, completely true, and indeed that was a planned feature for a physical set, if I will succeed in funding the physical version of the game. The reason why I didn’t put drawn backgrounds in the free set …

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