Tag: unreal

Development day 13 ~ Codename: Hellsand

Hello everyone, I’m here again in the thirteenth day of development of our sci-fi videogame, still without pictures to show, but with good news about the work! I’ve worked a lot, programming the core mechanics, and today I officially finished coding everything I could already code without further planning, so there are almost all core …

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Endless 2D Terrain Generator

Since I haven’t programmed in a while, in the last few days I decided to do a fast programming exercise: a generator that can make on the fly an endless 2D terrain. I created it in Unreal Engine, and made it with 3D models instead of the usual 2D ones, so it’s in so-called 2.5D. …

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